How to Create Your Own Airport Scenery in MSFS 2024: A Beginner's Guide
Ever wanted to recreate your local airfield in MSFS 2024? The built-in SDK tools make it more accessible than you'd think. Here's a step-by-step walkthrough.
One of the most rewarding things you can do in Microsoft Flight Simulator 2024 is create your own airport scenery. Whether it's your local airfield that's missing from the sim, an improvement to an existing airport, or a completely fictional creation — the SDK tools built into MSFS make it surprisingly accessible, even if you've never made scenery before.
Enable Developer Mode
First things first:
- Launch MSFS 2024
- Go to Options → General Options → Developers
- Set Developer Mode = ON
A developer toolbar appears at the top of the screen. This is your gateway to all scenery creation tools.
Create a Project
From the developer toolbar:
- Click Project Editor
- Select New Project
- Choose a working folder (e.g.,
Documents/MSFSProjects/) - Name your project and package
- Click Create Project
This sets up the folder structure MSFS uses to store your scenery files.
Build Your Airport
Start with the Basics
Open the Scenery Editor from the developer toolbar and create a new airport. You'll need:
- ICAO Code — use ZZZZ for custom airports or the real code if you're recreating an existing one
- Airport Name, City, Country
Add Runways
Select your airport and click Add → Runway. Set the length, width, surface type (asphalt, concrete, grass), and runway numbers. Position and rotate using the transform tools.
Taxiways and Aprons
- Taxiway Paths connect runways to parking areas
- Aprons define the ramp areas where aircraft park
- Choose surface materials that match the real airport
Parking Spots
Add parking positions (Gate, Ramp GA, Cargo) and set aircraft size categories. These determine where AI and player aircraft can spawn.
Add Buildings and Details
The Object Library contains hundreds of pre-made assets:
- Terminals, hangars, control towers
- Fuel trucks, ground equipment, vehicles
- Lights, signs, windsocks, fences
- Vegetation and barriers
Drag and drop objects, then scale, rotate, and position them. Small details — a windsock at the threshold, proper taxiway signs, realistic lighting — make a huge difference in immersion.
Terraforming
If the terrain doesn't match reality:
- Use the Terraform Tool to flatten, smooth, or raise/lower terrain
- Flatten areas for runways and aprons
- Create realistic terrain contours around the airport
Test Your Work
The beauty of MSFS developer mode is that you can test changes in real-time:
- Build and save your project
- Start a flight at your airport
- Walk around, fly circuits, check everything looks right
- Go back to the editor and iterate
Share Your Creation
Once you're happy:
- Build the package from the Project Editor
- Upload to flightsim.to or the MSFS Marketplace
- Write a description and include screenshots
Tips for Beginners
- Start small — pick a simple GA airport, not Heathrow
- Use Google Maps/Earth as reference for layout and proportions
- Study existing freeware sceneries — download a few from flightsim.to and look at how they're structured
- Join the MSFS SDK Discord — the community is helpful and the developers are active
- Iterate frequently — test after every major change rather than building everything before your first look
The MSFS scenery creation pipeline has come a long way. What used to require deep technical knowledge and third-party tools is now largely possible within the sim itself. Give it a try — you might discover a new hobby within your hobby.



